Patch Notes Version 2.0.5.1445
Below you can find all the updates and changes on the game including many bug fixes that players report before!
Version 2.0.5.1445 - March 19th, 2013
Content:
- New 3v3 Plunderball map! Plunder Isle! Games will choose the map randomly for now.
- New tutorial, part 1 of 5.
- Rules and Arena Info added to the game lobby.
- Crowds are now in all of the levels. Low settings disables them.
Changes:
- Regen stations now have a countdown timer indicating when they will respawn.
- Jumping stealthed champions no longer spawn dust at their feet.
- You can now see through both teams outline through walls.
- Siege bomb now has a fall off range for the damage.
- Most items now have descriptions on the shop image and tooltips.
Fixes:
- Melee and cone attacks should be more accurate.
- Better performance with many AI in any level.
- Better culling and performance in all levels.
- Joining a practice match properly removes a group the online queue.
- Lots of grouping fixes.
- Chord now properly deals elemental damage.
- Sandstorm Defense no longer applies an extra charge to the second cast damage calculation.
- Entrenchment now correctly lasts 5 seconds instead of 10.
- Critical Chance workouts are applied correctly now.
- Grouping and queueing after playing a match is fixed.
- Critical Damage now displayed properly as a percentage.
- Buff Duration, Hex Duration, and Skill Healing are now properly working.
- All bonus stats now displayed when previewing a champion.
- All skills (even skill swap and form change) display in the champion overview section.
- Other players jumping up and down ledges shouldn't get caught on ledges anymore.
- Post round stats will no longer occasionally display as 0 XP.
- Rook's crystals can correctly be killed after killing the first one.
- Turtle and Moped Zert icons have been fixed.
- Lots of other Minor bug fixes.
Content:
- New 3v3 Plunderball map! Plunder Isle! Games will choose the map randomly for now.
- New tutorial, part 1 of 5.
- Rules and Arena Info added to the game lobby.
- Crowds are now in all of the levels. Low settings disables them.
Changes:
- Regen stations now have a countdown timer indicating when they will respawn.
- Jumping stealthed champions no longer spawn dust at their feet.
- You can now see through both teams outline through walls.
- Siege bomb now has a fall off range for the damage.
- Most items now have descriptions on the shop image and tooltips.
Fixes:
- Melee and cone attacks should be more accurate.
- Better performance with many AI in any level.
- Better culling and performance in all levels.
- Joining a practice match properly removes a group the online queue.
- Lots of grouping fixes.
- Chord now properly deals elemental damage.
- Sandstorm Defense no longer applies an extra charge to the second cast damage calculation.
- Entrenchment now correctly lasts 5 seconds instead of 10.
- Critical Chance workouts are applied correctly now.
- Grouping and queueing after playing a match is fixed.
- Critical Damage now displayed properly as a percentage.
- Buff Duration, Hex Duration, and Skill Healing are now properly working.
- All bonus stats now displayed when previewing a champion.
- All skills (even skill swap and form change) display in the champion overview section.
- Other players jumping up and down ledges shouldn't get caught on ledges anymore.
- Post round stats will no longer occasionally display as 0 XP.
- Rook's crystals can correctly be killed after killing the first one.
- Turtle and Moped Zert icons have been fixed.
- Lots of other Minor bug fixes.




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