Patch Notes Version 2.0.15.2133

The Wait is OVER! The community made champion, Platimus is finally available. Grab Platimus and let the team know what you think! Also, this Update includes some new Logos and Badges, along with numerous changes and fixes. Below you can read the full Patch Notes:

Version 2.0.15.2133 - June 20th, 2013

Content:
- The new champion Platimus has been released!
- 1 New outfit for Platimus.
- 1 New weapon for Platimus.
- 1 New emote for Platimus.
- 5 Highlights and a Trophy for Platimus.
- Dr. Trip Emote image show up.
- 11 new logos, Varsity 0-9 numbers, and Scouting Buddy (for refer a friend).
- 7 new Badges:
  Graveyard: Gain +20 Max Health with each death.
  Bubbly: Bubbles follow your champion.
  Flak Jacket: Take less damage from champions far away.
  Fireworks: Shoot off fireworks with every knockout.
  Graffiti: Spray your logo on the ground with each knockout.
  Ranger: Get extra basic attack range.
  Triage: When less than 50% health, gain +5 Health Regeneration.

Changes:
- Health Regeneration has been increased by 15 and Energy Regeneration by 10, across the board.
- Nexi's trait Vampire now heals for 10 health per hit.
- Question mark slots changed to deep grey.
- Boosts now display as icons in the coach menu and show their durations in the tooltips,
  as well as when they will activate.
- Rating is now a hidden value only used in matchmaking.
- Wins are now displayed on player's profile.

Fixes:
- Alliance Message Board is working properly.
- Boost durations show up properly.
- Bots will actively try and recover a dropped Plunderball.
- Fixed issue with skill swaps not showing correctly on in the champ preview.
- Fixed Scuttlemuck basic attack effect.
- Fixed multiple quest icons on the shift map.
- Overlapping no longer occurs when using long names for the training routines.
- Shop images should load much faster now.
- Users should no longer improperly get Brutus when picking a different champion.
- Fixed shop items overlapping and rendering offscreen in 5:4 resolutions.
- Dead players won't be stuck at the world center when reconnecting to a match.
- Decreased memory usage.


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